Dave Shreiner, director of graphics technology at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course and has been developing computer graphics applications for more than two decades. Dave regularly presents at SIGGRAPH and other conferences worldwide. He is coauthor of the OpenGL ES 2.0 Programming Guide (Addison-Wesley, 2009) and the OpenGL ® Reference Manual (Addison-Wesley, 2004), and is series editor for Addison-Wesley”s OpenGL Series.
1 Ebooks by Bill The Khronos OpenGL ARB Working Group
Dave Shreiner & The Khronos OpenGL ARB Working: OpenGL Programming Guide
Please note that this title’s color insert (referred to as "Plates" within the text) is not available for this digital product. Open GL is a powerful software interface used to produce high …
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Inggeris
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€46.27