Get in the game of developing successful apps for the i Pad
Designing for the i Pad presents unique challenges for developers
and requires an entirely different mindset of elements to consider
when creating apps. Written by a highly successful i Pad software
developer, this book teaches you how to think about the creation
process differently when designing i Pad apps and escorts you
through the process of building applications that have the best
chance for success. You’ll learn how to take advantage of the
i Pad’s exciting new features and tackle an array of new design
challenges so that you can make your app look spectacular, work
intuitively, and sell, sell, sell!
* Bestselling i Pad app developer Chris Stevens shares insight and
tips for creating a unique and sellable i Pad app
* Walks you through sketching out an app, refining ideas,
prototyping designs, organizing a collaborative project, and
more
* Highlights new code frameworks and discusses interface design
choices
* Offers insider advice on using the latest coding options to
make your app a surefire success
* Details i Pad design philosophies, the difference between
industrial and retail apps, and ways to design for multiple screen
orientations
Designing for the i Pad escorts you through the steps of
developing apps for the i Pad, from pencil sketch all the way
through to the i Pad App Store.
Jadual kandungan
Preface.
Who Should Read This Book?
The Revival of the Hobbyist Programmer.
Part I: Understanding the i Pad.
Chapter 1: Embracing a New Paradigm.
Chapter 2: Entering the i Pad Marketplace.
Chapter 3: Getting Inspired.
Part II: Planning Your Killer App.
Chapter 4: Working with Clients.
Chapter 5: Working on an Independent i Pad App.
Chapter 6: Life as an Apple Developer.
Chapter 7: Organizing Your Workflow.
Part III: Designing for Touchscreen Interfaces.
Chapter 8: Delighting the Users of Your App.
Chapter 9: Designing Books and Magazines.
Chapter 10: The Secrets of Alice for the i Pad.
Chapter 11: Starting Out with Sound on the i Pad.
Part IV: Marketing Your App.
Chapter 12: Zero Budget Solutions.
Chapter 13: Tracking Sales and Adjusting Prices.
Index.
Mengenai Pengarang
Chris Stevens (London) is a leading designer of i Pad and i Phone software. He created the best-selling app, Alice for the i Pad, and also designed Twitch Origins, the first four-player game for i Phone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He’s worked for Warner Bros, EMAP, and Wired magazine.