Dan Ginsburg & Aaftab Munshi 
OpenGL ES 2.0 Programming Guide [EPUB ebook] 

Sokongan

Open GL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With Open GL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, Open GL ES differs significantly from Open GL. Graphics programmers and mobile developers have had very little information about it-until now. In the Open GL(R) ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification’s editor-provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The Open GL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, Open KODE, and platform-specific shader binaries

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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 464 ● ISBN 9780132701792 ● Penerbit Pearson Education ● Diterbitkan 2008 ● Muat turun 3 kali ● Mata wang EUR ● ID 5813700 ● Salin perlindungan Adobe DRM
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