As highly interactive applications have become an increasingly important part of the user experience, Web GL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using Web GL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with Web GL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will ‘level up’ your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with Web GL and Java Script.
Farhad Ghayour & Diego Cantor
Real-Time 3D Graphics with WebGL 2 [EPUB ebook]
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Real-Time 3D Graphics with WebGL 2 [EPUB ebook]
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 500 ● ISBN 9781788837873 ● Saiz fail 92.2 MB ● Penerbit Packt Publishing ● Bandar raya Brookland ● Negara US ● Diterbitkan 2018 ● Muat turun 24 bulan ● Mata wang EUR ● ID 6740348 ● Salin perlindungan tanpa