This book is appropriate for both the computer science undergraduate course in 3D graphics programming using Open GL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches Open GL programming in Java, using JOGL – a standard Java "wrapper" for Open GL’s native C calls. Includes companion files with source code and images. e Book Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]:* Covers Open GL 4.0+ shader programming using Java.* Includes companion files with code, images from the book, and more * Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. * Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) — with examples. * Underlying Open GL C calls are always exposed – the reader learns them. NOTE: Instructions for MAC users are available by writing [email protected]
John L. Clevenger & V. Scott Gordon
Computer Graphics Programming in OpenGL with Java [EPUB ebook]
Computer Graphics Programming in OpenGL with Java [EPUB ebook]
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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 346 ● ISBN 9781683920281 ● Penerbit Mercury Learning & Information ● Diterbitkan 2017 ● Muat turun 3 kali ● Mata wang EUR ● ID 5382928 ● Salin perlindungan Adobe DRM
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