This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website.
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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 350 ● ISBN 9781040058060 ● Penerbit CRC Press ● Diterbitkan 2012 ● Muat turun 3 kali ● Mata wang EUR ● ID 9495387 ● Salin perlindungan Adobe DRM
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