Mathias Fuchs & Karin Wenz 
Digital Culture & Society (DCS) [PDF ebook] 
Vol 8, Issue 2/2022 – Algorithmic Art

Sokongan
What happened to the 1960s ideas of machine art, cybernetic art, »algorithmic revolution«, and the hopes for a democratization of the art market? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts?
This issue aims to discuss how the early concept of computer art is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and the political state of neo-liberalism.
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Mengenai Pengarang

Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.
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Bahasa Inggeris ● Format PDF ● Halaman-halaman 156 ● ISBN 9783839459041 ● Saiz fail 6.4 MB ● Penyunting Mathias Fuchs & Karin Wenz ● Penerbit transcript Verlag ● Bandar raya Bielefeld ● Negara DE ● Diterbitkan 2023 ● Edisi 1 ● Muat turun 24 bulan ● Mata wang EUR ● ID 8639351 ● Salin perlindungan Social DRM

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