Ruth C. Clark & Richard E. Mayer 
Scenario-based e-Learning [EPUB ebook] 
Evidence-Based Guidelines for Online Workforce Learning

Sokongan

Scenario-Based e-Learning
Scenario-Based e-Learning offers a new instructional
design approach that can accelerate expertise, build critical
thinking skills, and promote transfer of learning. This book
focuses on the what, when, and how of scenario-based
e-learning for workforce learning. Throughout the book, Clark
defines and demystifies scenario-based e-learning by offering a
practical design model illustrated with examples from veterinary
science, automotive troubleshooting, sales and loan analysis among
other industries. Filled with helpful guidelines and a wealth of
illustrative screen shots, this book offers you the information
needed to:
* Identify the benefits of a SBe L design for learners and
learning outcomes
* Determine when SBe L might be appropriate for your needs
* Identify specific outcomes of SBe L relevant to common
organizational goals
* Classify specific instructional goals into one or more learning
domains
* Apply a design model to present content in a task-centered
context
* Evaluate outcomes from SBe L lessons
* Identify tacit expert knowledge using cognitive task analysis
techniques
* Make a business case for SBe L in your organization
Praise for Scenario-Based
e-Learning
‘Clark has done it again–with her uncanny ability to make
complex ideas accessible to practitioners, the guidelines in this
book provide an important resource for you to build your own
online, problem-centered instructional strategies.’
–M. David Merrill, professor emeritus at Utah State
University; author, First Principles of Instruction
‘Clark’s wonderful book provides a solid explanation of the how,
what, and why of scenario-based e-learning. The tools, techniques,
and resources in this book provide a roadmap for creating engaging,
informative scenarios that lead to tangible, measurable learning
outcomes. If you want to design more engaging e-learning, you need
to read this book.’
–Karl M. Kapp, Professor of Instructional
Technology, Bloomsburg University; author, The Gamification of
Learning and Instruction

€60.99
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Mengenai Pengarang

Dr. Ruth Colvin Clark has worked for over 20 years with training
professionals assigned to design, develop, and select effective
training for classroom or computer delivery. She is widely
published in training and performance improvement periodicals and
was recently bestowed a Distinguished Professional Service Award
from ISPI. She is the co-author of the best-selling e-Learning
and the Science of Instruction.

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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 272 ● ISBN 9781118416457 ● Saiz fail 13.7 MB ● Penerbit John Wiley & Sons ● Diterbitkan 2012 ● Edisi 1 ● Muat turun 24 bulan ● Mata wang EUR ● ID 2599892 ● Salin perlindungan Adobe DRM
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