Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industryis a tough proposition. With so many talented people competing foreach alluring job, it’s imperative that candidates grasp whatemployers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you landthat first job or advance your current job in the computer graphicsindustry.Getting a Job in CG: Real Advice from Reel People is richwith candid strategies and priceless insights straight fromindustry and academic leaders, job recruiters, and employers.Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:* Discover the myriad job possibilities from the obvious to theobscure* Identify precisely what tools, skills, and knowledge employersseek* Determine your best training options: college, art school, ordo-it-yourself* Recognize what staffing agencies and in-house recruiters arelooking for* Build an extraordinary resume that gets noticed* Find out where to go to meet the right people and tap intonetworking opportunities* Acquire the know-how to ace the job interview* Produce an exceptional and applicable demo reel that will helpyou land the job* Emulate the career paths of successful artists This book’s companion website, www.3djobs.com , serves as aresearch hub packed with supplementary information and links tovital sources.Note: CD-ROM/DVD and other supplementary materials arenot included as part of e Book file.
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Foreword.Introduction.Chapter 1: What 3D Job is Right For You?.Chapter 2: Technical 3D Jobs and Other Industries.Chapter 3: What To Learn.Chapter 4: How and Where to Learn.Chapter 5: The Demo Reel, Portfolio, and Resume.Chapter 6: Finding Jobs.Chapter 7: The Real Goods: Who You Know.Chapter 8: Working with Recruiters.Chapter 9: Interviewing for the Job.Chapter 10: Frequently Asked Questions¿Insights from Reel People.Appendix: Real Reels.Index.
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Sean Wagstaff has worked in both the games and filmindustries, and is currently a visual effects artist and technicaldirector at The Orphanage in San Francisco. He wrote the firstbooks on Macintosh 3D graphics and animation on the Web and haswritten hundreds of computer graphics articles for print and webpublications.Dariush Derakhshani is an award-winning animatorcurrently working on national TV commercials and music videos andteaching animation and Maya classes in Los Angeles. Author of Introducing Maya 5: 3D for Beginners and contributing authorto Maya 5 Savvy, Dariush received a Masters degree in Animation from USC Film School.