Please note that this title’s color insert (referred to as "Plates" within the text) is not available for this digital product. Open GL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The Open GL(R) Programming Guide, Seventh Edition, provides definitive and comprehensive information on Open GL and the Open GL Utility Library. The previous edition covered Open GL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of Open GL Versions 3.0 and 3.1. You will find clear explanations of Open GL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, Open GL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of Open GL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of Open GL’s deprecation mechanism and how to verify your programs for future versions of Open GL This edition continues the discussion of the Open GL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of Open GL. The Open GL Technical Library provides tutorial and reference books for Open GL. The Library enables programmers to gain a practical understanding of Open GL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos Open GL ARB Working Group, an industry consortium responsible for guiding the evolution of Open GL and related technologies.
Dave Shreiner & The Khronos OpenGL ARB Working
OpenGL Programming Guide [PDF ebook]
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
OpenGL Programming Guide [PDF ebook]
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
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Taal Engels ● Formaat PDF ● ISBN 9780321669254 ● Uitgeverij Pearson Education ● Gepubliceerd 2009 ● Downloadbare 3 keer ● Valuta EUR ● ID 5823288 ● Kopieerbeveiliging Adobe DRM
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