The first part of this book discusses the mobile games industry,
and includes analysis of why the mobile industry differs from other
sectors of the games market, a discussion of the sales of mobile
games, their types, the gamers who play them, and how the games are
sold.
The second part describes key aspects of writing games for Symbian
smartphones using Symbian C++ and native APIs. The chapters cover
the use of graphics and audio, multiplayer game design, the basics
of writing a game loop using Symbian OS active objects, and general
good practice. There is also a chapter covering the use of hardware
APIs, such as the camera and vibra.
Part Three covers porting games to Symbian OS using C or C++, and
discusses the standards support that Symbian OS provides, and some
of the middleware solutions available. A chapter about the N-Gage
platform discusses how Nokia is pioneering the next generation of
mobile games, by providing a platform SDK for professional games
developers to port games rapidly and effectively.
The final part of the book discusses how to create mobile games for
Symbian smartphones using java ME, Doja (for Japan) or Flash Lite
2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the
games market
* a professional games developer wishing to port your games to run
on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite
games for Symbian smartphones.
This book shows how to create mobile games for Symbian smartphones
such as S60 3rd Edition, UIQ3 or FOMA devices. It includes
contributions from a number of experts in the mobile games
industry, including Nokia’s N-gage team, Ideaworks3D, and
Zing Magic, as well as academics leading the field of innovative
mobile experiences.
Inhoudsopgave
Forewords.
About this Book.
About the Authors.
Editor’s Acknowledgements.
Part One: A Symbian Perspective on Mobile Games.
1. Introduction.
Part Two: creating Native Games on Symbian OS v9.
2. Symbian OS Game basics.
3. Graphics on Symbian OS.
4. Adding Audio to Games on Symbian OS.
5. Multiplayer Games.
6. Exploiting the Phone Hardware.
Part Three: Porting Games to Symbian OS.
7. C/C++ Standards Support for Games Developers on Symbian
OS.
8. The N-Gage Platform.
Part Four: Java ME, Doja and Flash Lite On Symbian
OS.
9. MIDP Games on Symbian OS.
10. Games in Japan.
11. Flash Lite Games on Symbian OS.
References and Resources.
Appendix: Airplay.
Index.
Over de auteur
Jo Stichbury has worked within the Symbian ecosystem since
1997, in the Base, Connectivity, and Security teams of Symbian, as
well as for Advansys, Sony Ericsson and Nokia. At Nokia, she worked
in the N-Gage team, providing technical support to game developers
worldwide, and while there, she discovered that it is possible to
play games at work legitimately. there’s been no going back, and
she’s now trying to think up an excuse for playing Spore
professionally for Symbian Press, whilst eagerly awaiting the
game’s release.
Jo is author of Symbian OS Explained: Effective C++ Programming
for Smartphones, which was published by Symbian Press in 2004. She
co-authored the Accredited Symbian Developer Primer: Fundamentals
of Symbian OS, with her partner, Mark Jacobs, published by Symbian
Press in 2006.
Jo became an Accredited Symbian Developer in 2005 and a Forum
Nokia Champion in 2006 and 2007.