Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation.In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between ‘public’ and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as Wolf Hall, Game of Thrones and 12 Years a Slave, this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as You Tube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far.Engaging with a broad spectrum of source material and comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.
Jerome de Groot
Consuming History [PDF ebook]
Historians and Heritage in Contemporary Popular Culture
Consuming History [PDF ebook]
Historians and Heritage in Contemporary Popular Culture
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Taal Engels ● Formaat PDF ● Pagina’s 332 ● ISBN 9781317277965 ● Uitgeverij Taylor and Francis ● Gepubliceerd 2016 ● Downloadbare 3 keer ● Valuta EUR ● ID 4860427 ● Kopieerbeveiliging Adobe DRM
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