Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA. He holds a Ph D in computer science, has conducted graphics research in academia and industry, published at HPG, Eurographics, JCGT, and wrote for the GPU Zen 2 and Ray Tracing Gems books. He has shipped graphics code in AAA game titles and commercial game engines.
Peter Shirley is a Distinguished Engineer in the Research group at NVIDIA. He holds a Ph D in computer science and has worked in academics, startup companies, and industry. He is the author of several books including the recent Ray Tracing in One Weekend series.
Ingo Wald is a Director, Ray Tracing, at NVIDIA. He holds a Ph D in computer science, has a long history of ray tracing related research in both academia and industry, and is probably best known for authoring and co-authoring various papers and open-source software project related to rendering, visualization, data structures, and other topics that in one or another form usually involve ray tracing.
8 Ebooks door Peter Shirley
Patrizio Campisi & Alan Chalmers: High Dynamic Range Video
High Dynamic Range Video: Concepts, Technologies and Applications gives an introduction to a full range of topics within the end-to-end HDR video pipeline, covering the issues around capturing HDR an …
EPUB
Engels
DRM
€141.79
J. C. Moughtin & Peter Shirley: Urban Design: Green Dimensions
In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, thi …
EPUB
Engels
DRM
€61.75
J. C. Moughtin & Peter Shirley: Urban Design: Green Dimensions
In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, thi …
PDF
Engels
DRM
€61.63
Steven Baer & Peter Shirley: Essentials of Interactive Computer Graphics
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encou …
PDF
DRM
€122.27
Steve Marschner & Peter Shirley: Fundamentals of Computer Graphics
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal o …
EPUB
Engels
DRM
€94.00
Stefan Muller & Georgios Sakas: Photorealistic Rendering Techniques
This book contains the final versions of the proceedings of the fifth EUROGRA- PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 pape …
PDF
Engels
DRM
€57.78
Adam Marrs & Peter Shirley: Ray Tracing Gems II
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cine …
PDF
Engels
DRM
€3.84
Steve Marschner & Peter Shirley: Fundamentals of Computer Graphics
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or …
PDF
Engels
DRM
€147.22