The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
Spis treści
Identity: A Primer.-The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves.-Liminal Phases of Avatar Identity Formation in Virtual World Communities.-Encountering Oneself and The Other: A Case Study of Identity Formation in Second Life.-Virtual Fashion Play as Embodied Identity Re/assembling: Second Life.-Fashion Bloggers and Their Avatar Body Images.-Embodying Self in Virtual Worlds.-Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds.-Constructing Disability in Online Worlds; Conceptualising Disability in Online Research.-As Long as They Don’t Know Where I Live.-Multiple Personality Order.-Comparing Avatar and Video Representations.-What is my Avatar? – Who is my Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications.- Situated Learning in Virtual Worlds and Identity Reformation.-Safe Harbours for Identity Exposition and Exploration.