Dan Waters 
Zune Game Development using XNA 3.0 [PDF ebook] 

Wsparcie

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

€46.00
Metody Płatności

Spis treści

Getting Started.- to XNA Game Studio 3.0.- Game Content.- Developing for the Zune.- XNA Fundamental Game Programming Concepts.- Advanced Techniques.- Final Exercise: Multiplayer Crazy Eights.

O autorze

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

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Język Angielski ● Format PDF ● Strony 400 ● ISBN 9781430218623 ● Rozmiar pliku 4.2 MB ● Wydawca APRESS ● Miasto CA ● Kraj US ● Opublikowany 2010 ● Do pobrania 24 miesięcy ● Waluta EUR ● ID 4626279 ● Ochrona przed kopiowaniem Społeczny DRM

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