Learn Open GL is your one-stop reference guide to get started with Open GL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.
You begin by setting up your development environment to use Open GL on Windows and mac OS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.
Now that your development environment is set up, you’ll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.
With these concepts covered, we’ll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.
By the end of the book, you’ll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.
Frahaan Hussain
Learn OpenGL [EPUB ebook]
Beginner’s guide to 3D rendering and game development with OpenGL and C++
Learn OpenGL [EPUB ebook]
Beginner’s guide to 3D rendering and game development with OpenGL and C++
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Język Angielski ● Format EPUB ● Strony 208 ● ISBN 9781789340860 ● Rozmiar pliku 8.7 MB ● Wydawca Packt Publishing ● Miasto Brookland ● Kraj US ● Opublikowany 2018 ● Do pobrania 24 miesięcy ● Waluta EUR ● ID 6638627 ● Ochrona przed kopiowaniem bez