This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as Blind Side and Overwatch as examples.A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.
Katie Ellis & Mike Kent
Gaming Disability [PDF ebook]
Disability Perspectives on Contemporary Video Games
Gaming Disability [PDF ebook]
Disability Perspectives on Contemporary Video Games
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Język Angielski ● Format PDF ● Strony 274 ● ISBN 9781000829921 ● Redaktor Katie Ellis & Mike Kent ● Wydawca Taylor and Francis ● Opublikowany 2022 ● Do pobrania 3 czasy ● Waluta EUR ● ID 8747993 ● Ochrona przed kopiowaniem Adobe DRM
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