Grenville Armitage Editor and contributing author Grenville
Armitage is Director of the Centre for Advanced Internet
Architectures (CAIA) and Associate Professor of Telecommunications
Engineering at Swinburne University of Technology, Melbourne,
Australia. He received his Bachelor and Ph D degrees in Electronic
Engineering from the University of Melbourne, Australia in 1988 and
1994 respectively. He was a Senior Scientist in the Internetworking
Research Group at Bellcore in New Jersey, USA (1994 to 1997) before
moving to the High Speed Networks Research department at Bell Labs
Research (Lucent Technologies, NJ, USA). During the 1990s he was
involved in various Internet Engineering Task Force (IETF) working
groups relating to IP Quality of Service (Qo S). While looking for
applications that might truly require IP Qo S he became interested
in multiplayer networked games after moving to Bell Labs Research
Silicon Valley (Palo Alto, CA) in late 1999. Having lived in New
Jersey and California he is now back in Australia – enjoying
close proximity to family, and teaching students that data
networking research should be fascinating, disruptive and fun. His
parents deserve a lot of credit for helping his love of technology
become a rather enjoyable career.
Mark Claypool Contributing author Mark Claypool is an
Associate Professor in Computer Science at Worcester Polytechnic
Institute in Massachusetts, USA. He is also the Director of the
Interactive Media and Game Development major at WPI, a 4-year
degree in the principles of interactive applications and
computer-based game development. Dr. Claypool earned M.S. and Ph.D.
degrees in Computer Science from the University of Minnesota in
1993 and 1997, respectively. His primary research interests include
multimedia networking, congestion control, and network games. He
and his wife have 2 kids, too many cats and dogs, and a bunch of
computers and game consoles. He is into First Person Shooter games
and Real-Time Strategy games on PCs, Beat-„em Up games on
consoles, and Sports games on hand-helds.
Philip Branch Contributing author Philip Branch is Senior
Lecturer in Telecommunications Engineering within the Faculty of
Information and Communication Technologies at Swinburne University
of Technology. Before joining Swinburne he was a Development
Manager with Ericsson Asia Pacific Laboratories and before that, a
Research Fellow at Monash University where he conducted research
into multimedia over access networks. He was awarded his Ph D from
Monash University in 2000. He enjoys bushwalking with his young
family and playing very old computer games.
2 Ebooki wg Mark Claypool
Grenville Armitage & Mark Claypool: Networking and Online Games
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Servi …
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Mark Claypool & Steve Uhlig: Passive and Active Network Measurement
The 2008 edition of the Passive and Active Measurement Conference was the ninth of a series of successful events. Since 2000, the Passive and Active M- surement (PAM) conference has provided a forum …
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