The Web GPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of Web GPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces Web GPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of Web GPU usage. It also: Discusses the classes and functions defined in the Web GPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Matthew Scarpino
WebGPU Sourcebook [EPUB ebook]
High-Performance Graphics and Machine Learning in the Browser
WebGPU Sourcebook [EPUB ebook]
High-Performance Graphics and Machine Learning in the Browser
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Język Angielski ● Format EPUB ● Strony 384 ● ISBN 9781040124826 ● Wydawca CRC Press ● Opublikowany 2024 ● Do pobrania 3 czasy ● Waluta EUR ● ID 9836945 ● Ochrona przed kopiowaniem Adobe DRM
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