i Phone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our i Phone or i Pod touch with games, and many of us hope to develop the next best-selling, most talked-about game.
You’ve probably already read and mastered Beginning i Phone 3 Development; Exploring the i Phone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the i Phone and i Pod touch by developers Dave Mark and Jeff La Marche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they’re serious business. With this Beginning i Phone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
- Game graphics and animation with UIKit, Quartz, Core Animation, and Open GL ES
- Game audio with Open AL, Media Player Framework, AV Foundation, and Audio Session
- Game networking with Game Kit, Bonjour, and Internet sharing
For those looking for i Pad game development coverage and/or i OS 5 SDK specific game coverage, check out the published Beginning i OS 5 Games Development by Lucas Jordan from Apress.
Spis treści
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere.- Developing i Phone Games: Peeking Inside the i Phone Toolbox.- Moving Images on a Small Screen—UIKit Controls.- She Shoots, She Hits, She Scores!.- Flipping Out and Sweeping Away with Core Animation.- Open GL Basics: Wrapping Your Head Around the Open GL API.- Putting It Together: Making a Game in Open GL.- The Next Steps: Atlases, Sprites, and Particles— Oh My!.- to Core Audio.- Making Noise with Open AL.- 3D Audio—Turning Noise into Game Sounds.- Streaming: Thumping, Pulse-Quickening Game Excitement.- Networking for i Phone Games: Introduction.- Going Head to Head.- Party Time.- Connecting with the Outside World.- Putting It All Together: Now Comes the Fun Part.
O autorze
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a Net BSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, Play Station 2, Game Boy Advance, and PSP. He is very excited that he can finally share his creative side on i Phone and XBox 360 with the general public through the App Store and XNA Community Games.