Gamification for Resilience
Enable resilience informed decision-making with an insightful combination of systems engineering concepts
In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making.
The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience.
Readers will also find:
* A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems
* Comprehensive explorations of gamification and its application to the resilience informed decision-making process
* Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming
* Fulsome treatments of the representation of system complexity using object-oriented programming
Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
Tabela de Conteúdo
Foreword ix
Preface xi
Acknowledgments xvii
Author Biographies xix
Part I Fundamental Issues for the Twenty-first Century 1
1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems 3
2 Critical Infrastructure Systems at Risk 31
3 The Need for Systems Resilience 49
Part II Gamification and Resilience 67
4 Introduction to Gamification 69
5 Regional Mix Game for Renewable Energy Resources 87
6 Urban Planning Simulation Using ‘Sim City 2013®’ Game 101
7 A Platform for Re IDMP 117
Part III Applications 131
8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming 133
9 MCDA Application via DSS Software 163
10 Representing System Complexity Using Object-oriented Programming 191
11 Re IDMP: Implications, Limitations, and Opportunities 207
12 Portland: Risk and Vulnerability Assessment 219
13 Smart Cities and Security of Critical Space Infrastructure Systems 263
14 Gamification for Resilience: A Research Agenda 281
Glossary of Terms 291
Index 295
Sobre o autor
Adrian V. Gheorghe, Ph D, is a Professor of Engineering Management and Systems Engineering and the Batten Endowed Chair of System of Systems Engineering at Old Dominion University, USA. He is also a Senior Scientist with the European Institute for Risk and Communication Management.
Polinpapilinho F. Katina, Ph D, is an Assistant Professor in the Department of Informatics and Engineering Systems at the University of South Carolina Upstate, USA. His research is focused on complex system governance, critical infrastructure systems, decision making and analysis, emerging technologies, and energy systems.