T
he French School of Programming is a collection of insightful discussions of programming and software engineering topics, by some of the most prestigious names of French computer science. The authors include several of the originators of such widely acclaimed inventions as abstract interpretation, the Caml, OCaml and Eiffel programming languages, the Coq proof assistant, agents and modern testing techniques.
The book is divided into four parts: Software Engineering (A), Programming Language Mechanisms and Type Systems (B), Theory (C), and Language Design and Programming Methodology (D). They are preceded by a Foreword by Bertrand Meyer, the editor of the volume, a Preface by Jim Woodcock providing an outsider’s appraisal of the French school’s contribution, and an overview chapter by Gérard Berry, recalling his own intellectual journey. Chapter 2, by Marie-Claude Gaudel, presents a 30-year perspective on the evolution of testing starting with her own seminal work. In chapter 3, Michel Raynal covers distributed computing with an emphasis on simplicity. Chapter 4, by Jean-Marc Jézéquel, former director of IRISA, presents the evolution of modeling, from CASE tools to SLE and Machine Learning. Chapter 5, by Joëlle Coutaz, is a comprehensive review of the evolution of Human-Computer Interaction. In part B, chapter 6, by Jean-Pierre Briot, describes the sequence of abstractions that led to the concept of agent. Chapter 7, by Pierre-Louis Curien, is a personal account of a journey through fundamental concepts of semantics, syntax and types. In chapter 8, Thierry Coquand presents “some remarks on dependent type theory”. Part C begins with Patrick Cousot’s personal historical perspective on his well-known creation, abstract interpretation, in chapter 9. Chapter 10, by Jean-Jacques Lévy, is devoted to tracking redexes in the Lambda Calculus. The final chapter of that part, chapter 11 by Jean-Pierre Jouannaud, presents advances in rewriting systems, specifically the confluence of terminating rewriting computations. Part D contains two longer contributions. Chapter 12 is a review by Giuseppe Castagna of a broad range of programming topics relying on union, intersection and negation types. In the final chapter, Bertrand Meyer covers “ten choices in language design” for object-oriented programming, distinguishing between “right” and “wrong” resolutions of these issues and explaining the rationale behind Eiffel’s decisions.
This book will be of special interest to anyone with an interest in modern views of programming — on such topics as programming language design, the relationship between programming and type theory, object-oriented principles, distributed systems, testing techniques, rewriting systems, human-computer interaction, software verification… — and in the insights of a brilliant group of innovators in the field.
Tabela de Conteúdo
The French School of Programming: A Personal View.- Part I: Software Engineering.- “Testing can be formal too”: 30 years later.- A Short Visit to Distributed Computing Where Simplicity is Considered a First Class Property.- Modeling: From CASE Tools to SLE and Machine Learning.- At the Confluence of Software Engineering and Human-Computer Interaction: a Personal Account.- Part II: Programming language mechanisms and type systems.- From Procedures, Objects, Actors, Components, Services, to Agents.- Semantics and syntax, between computer science and mathematics.- Some remarks about Dependent Type Theory.- Part III: Theory.- A Personal Historical Perspective on Abstract Interpretation.- Tracking Redexes in the Lambda Calculus.- Confluence of terminating rewriting computations.- Part IV: Language design and programming methodology .- Programming with union, intersection, and negation types.- Right and wrong: ten choices in language design.
Sobre o autor
Bertrand Meyer is Professor of Software Engineering at Constructor Institute, Schaffhausen (Switzerland), Professor Emeritus, ETH Zurich, and CTO of Eiffel Software. He is the author of several seminal books including ‘Agile!’, ‘Touch of Class’ (both with Springer) and ‘Object-Oriented Software Construction’.