Want to be the next Andy Serkis as Gollum in
Lord of the Rings? Or Zoe Saldana in
Avatar? How about Seth Mac Farlane in
Ted? Or do you want to star in video games such as
Fortnite, Call of Duty or
Halo?
If so, this book will tell you everything you need to know about acting for motion capture.
This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production – video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.
The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for
Avatar; and a Chinese Motion Capture suit manufacturer.
John Dower & Pascal Langdale
Performing for Motion Capture [PDF ebook]
A Guide for Practitioners
Performing for Motion Capture [PDF ebook]
A Guide for Practitioners
Compre este e-book e ganhe mais 1 GRÁTIS!
Formato PDF ● Páginas 248 ● ISBN 9781350211278 ● Editora Bloomsbury Publishing ● Publicado 2022 ● Carregável 3 vezes ● Moeda EUR ● ID 8330082 ● Proteção contra cópia Adobe DRM
Requer um leitor de ebook capaz de DRM