Kelvin Sung is a Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Before joining Alias|Wavefront, Kelvin was an Assistant Professor with the School of Computing, National University of Singapore. Kelvin’s research interests are in studying the role of technology in supporting human communication. Funded by Microsoft Research and the National Science Foundation, Kelvin’s recent work focused on the intersection of video game mechanics, real-world problems, and mobile technologies. Kelvin teaches both undergraduate and graduate classes in Computer Graphics, Game Development, and Mobile Computing.
7 Ebooks por Kelvin Sung
Kelvin Sung & Jack Keng-Wei Chang: Learn 2D Game Development with C#
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you’ll learn your way around the u …
PDF
Inglês
€46.99
Kelvin Sung & Jebediah Pavleas: Build your own 2D Game Engine and Create Great Web Games
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that c …
PDF
Inglês
€62.99
Michael Tanaya & Huaming Chen: Building a 2D Game Physics Engine
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and Java Script; …
PDF
Inglês
€36.99
Steven Baer & Peter Shirley: Essentials of Interactive Computer Graphics
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encou …
PDF
DRM
€122.27
Kelvin Sung & Gregory Smith: Basic Math for Game Development with Unity 3D
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, …
PDF
Inglês
€56.99
Kelvin Sung & Jebediah Pavleas: Build Your Own 2D Game Engine and Create Great Web Games
Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web …
PDF
Inglês
€66.99
Kelvin Sung & Gregory Smith: Basic Math for Game Development with Unity 3D
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video …
PDF
Inglês
€56.99