Peter Späth 
Frontend Development with JavaFX and Kotlin [PDF ebook] 
Build State-of-the-Art Kotlin GUI Applications

Apoio

Build elegant, responsive, and stable Java Virtual Machine-based client applications (Fat Clients) with modern user interfaces. This book introduces Java FX as a frontend technology and utilizes Kotlin instead of Java for coding program artifacts to boost code expressiveness and maintainability. Author Peter Späth employs a hands-on approach, providing practical examples and code to demonstrate each concept. Mid-level Java programming knowledge and a basic understanding of Kotlin are the only prerequisites; experience with Java FX and frontend coding is not essential.

Java FX is a modern frontend programming toolkit equipped with containers, menus, buttons, sliders, text fields, and various other controls necessary for communicating with your users, all of which are covered here. Despite its name, Java FX applications can be coded with programming languages other than Java. The central requirement is that any language targeting Java FX compiles to artifacts runnable on a Java Virtual Machine. Over the course of this book, you’ll learn firsthand why Kotlin, with its elegant and concise syntax, is a perfect match.

After completing Frontend Development With Java FX and Kotlin, you will be able to build frontends of mid-to-high level complexity, depending on present Java skills, and use Kotlin as a language for addressing GUI programming needs and accessing the Java FX API.

What You Will Learn



  • Create a Java FX + Kotlin development pipeline for Gradle, Eclipse and Intelli J

  • Use Java FX scenes, stages, and nodes/controls

  • Master Java FX event handling, effects, and animation using Kotlin

  • Understand the Java FX Concurrency Framework and Kotlin Coroutines for Java FX

Who This Book Is For

Low- to mid-level Java or Kotlin developers with or without Java FX experience who wish to learn how to build Java FX applications with Kotlin.

€52.99
Métodos de Pagamento

Tabela de Conteúdo

Chapter 1: Getting started.- Chapter 2: Properties, Bindings, and Observable Collections.- Chapter 3: Stages and Scenes.- Chapter 4 : Nodes and Controls.- Chapter 5 : Lists and Tables.- Chapter 6 : Event Handling.- Chapter 7: Effects and Animation.- Chapter 8: Concurrency.

Sobre o autor

Peter Späth graduated in 2002 as a physicist and soon afterward became an IT consultant, mainly for Java-related projects. In 2016, he decided to concentrate on writing books on various aspects, but with the main focus on software development. With two books about graphics and sound processing, three books on Android app development, and a beginner’s book on Jakarta EE development, the author continues his effort in writing software development-related literature.

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Língua Inglês ● Formato PDF ● Páginas 138 ● ISBN 9781484297179 ● Tamanho do arquivo 3.9 MB ● Editora Apress ● Cidade CA ● País US ● Publicado 2023 ● Carregável 24 meses ● Moeda EUR ● ID 9273133 ● Proteção contra cópia DRM social

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