Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With ric...
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Língua Inglês ● Formato PDF ● Páginas 332 ● ISBN 9781482250787 ● Editora CRC Press ● Publicado 2015 ● Carregável 3 vezes ● Moeda EUR ● ID 7124715 ● Proteção contra cópia Adobe DRM
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