How can emerging technologies display, reveal and negotiate difficult, dissonant, negative or undesirable heritage? Emerging technologies in museums have the potential to reveal unheard or silenced stories, challenge preconceptions, encourage emotional responses, introduce the unexpected, and overall provide alternative experiences. By examining varied theoretical approaches and case studies, authors demonstrate how “awkward”, contested, and rarely discussed subjects and stories are treated – or can be potentially treated – in a museum setting with the use of the latest technology.
Tabela de Conteúdo
List of Illustrations
Introduction: Emerging Technologies, Museums and Difficult Heritage
Theopisti Stylianou-Lambert, Alexandra Bounia and Antigone Heraclidou
*This open access chapter is available thanks to the support of the CYENS Centre of Excellence.
Part I: Revealing Missing or Underrepresented Narratives
Chapter 1. The Rosewood Heritage & VR Project: Engaging Difficult Histories with Digital Technologies
Edward González-Tennant
Chapter 2. Preserving Queer Voices
Sharon Webb
Chapter 3. Women’s Metadata, Semantic Web, Ontologies and AI: Potentials in Critically Enriching Carl Sahlin’s Industrial History Collection
Anna Foka, Jenny Attemark and Fredrik Wahlberg
Part II: Eliciting Affective and Empathetic Responses
Chapter 4.New Realities for New Museum Experiences: Virtual and Augmented Realities for Difficult Heritage in Iraq
Rozhen Kamal Mohammed-Amin
Chapter 5. Dimensions in Testimony: Affect, Holograms and New Curatorial Challenges
Elena Stylianou
Chapter 6. ‘We Can’t Fix the Future If They don’t Recognise Our Past’: The Uses of Immersive Technologies for a Child Sexual Abuse Museum in Australia
Lily Hibberd
Chapter 7. Experiencing the Anthropocene: The Contested Heritage of Climate Breakdown
Colin Sterling
Part III: Creating a Sense of Presence, Immersion and Embodiment
Chapter 8. Designing Interactions: On the Use of Digital Technologies in the Musealisation of Difficult Built Heritage
Francesca Lanz and Elena Montanari
Chapter 9. Dark Manoeuvres: Digitally Reincorporating the Marginalized Body in the Museum
Lily Hibberd and Sarah Kenderdine
*This open access chapter is available thanks to the support of the Labratory for Experimental Museology (e M+).
Chapter 10. A Museum of Deepfakes? Potentials and Pitfalls for Deep Learning Technologies
Jenny Kidd and Arran J. Rees
Afterword
Alexandra Bounia, Theopisti Stylianou-Lambert and Antigone Heraclidou
Index
Sobre o autor
Antigone Heraclidou is a Postdoctoral Research Associate at the Museum Lab of RISE (Research Centre on Interactive Media, Smart Systems and Emerging Technologies). Her research interests include Cyprus’ colonial history, decolonisation, education and cultural heritage.