The exclusive, official guide to the very latest version of
Maya
Get extensive, hands-on, intermediate to advanced coverage of
Autodesk Maya 2012, the top-selling 3D software on the market. If
you already know Maya basics, this authoritative book takes you to
the next level. From modeling, texturing, animation, and visual
effects to high-level techniques for film, television, games, and
more, this book provides professional-level Maya instruction. With
pages of scenarios and examples from some of the leading
professionals in the industry, author Todd Palamar will help you
master the entire CG production pipeline.
* Provides professional-level instruction on Maya, the
industry-leading 3D animation and effects software used in popular
films, games, and commercials
* Covers the very latest Maya 2012 tools and features, including
the new fluid simulation tools
* Showcases the techniques of professionals through numerous
examples, demonstrating how to set up and manage 3D animation and
visual effects pipelines
* Includes challenging tutorials and real-world scenarios from
some of the leading professionals in the industry
If you’re looking for an in-depth, professional Maya resource to
turn to again and again, this is the book you need.
Tabela de Conteúdo
Introduction xxiii
Chapter 1 Working in Autodesk Maya 1
Chapter 2 Virtual Filmmaking with Autodesk Maya Cameras 53
Chapter 3 Modeling I 105
Chapter 4 Modeling II 173
Chapter 5 Animation Techniques 227
Chapter 6 Animating with Deformers 293
Chapter 7 Rigging and Muscle Systems 347
Chapter 8 Paint Effects 411
Chapter 9 Lighting with mental ray 461
Chapter 10 mental ray Shading Techniques 519
Chapter 11 Texture Mapping 563
Chapter 12 Rendering for Compositing 613
Chapter 13 Introducing n Particles 675
Chapter 14 Dynamic Effects 743
Chapter 15 Fur, Hair, and Clothing 793
Chapter 16 Autodesk Maya Fluids 855
Appendix A The Bottom Line 889
Appendix B Autodesk Maya 2012 Certification 909
Appendix C About the Companion DVD 913
Index 917
Sobre o autor
Todd Palamar began his career creating traditional special
effects for low-budget horror movies and quickly gravitated to
computer animation, first working on numerous straight-to-video
movies and then switching to the video game industry. He has
extensive freelance experience, including dozens of military and
game-style simulations, corporate commercials, and theme park
rides. In addition, he has written several Maya books, including
Maya Studio Projects: Photorealistic Characters and Maya
Studio Projects: Dynamics.
Eric Keller has been a professional 3D artist and
high-end animator for film, commercials, and TV for 12 years. He
has created animations and effects for Disney, Warner Brothers,
ESPN, Harvard Medical School, the Howard Hughes Medical Institute,
and CBS. He currently teaches at the Gnomon School of Visual
Effects. Eric is the author of Mastering Autodesk Maya 2011,
Maya Visual Effects: The Innovator’s Guide, and
Introducing ZBrush 4, all from Sybex.