Digital technology determines today’s world and will be one of the key technologies of the future. Successful technology development, introduction and management are not only a question of technical issues; due to their complexity a close cooperation between different scientific disciplines is required to discuss various consequences, chances and risks from manifold points of view as a starting point for the design of adequate solutions. The ability to integrate business and technology decisions will become a crucial core competence.
The aim of this volume is to highlight a selection of important current research topics in the field of digital technology and management, illustrating the variety of aspects which have to be considered in the development and application of digital technologies.
Main topics of this book are the design of the innovation process, digital rights management, mobile, location-based and ubiquitous services, IT service management and future communication networks.
Cuprins
Digital Technology and Management.- Innovation in Engineering Software Intensive Systems.- Outsourcing Innovation in Digital Service Creation: What Software Engineering Can Learn from Modern Product Development.- Motives and Perception of Fairness in Commercial User Communities.- Engaging Students in Distributed Software Engineering Courses.- Digital Rights Management.- Digital Rights Management and Software Innovation.- Open Standards — a Cure for Digital Rights Management?.- IT Service Management.- IT Service Management: Getting the View.- When Infrastructure Management Just Won’t Do: The Trend Towards Organizational IT Service Management.- IT Service Management Across Organizational Boundaries.- Future Communication Networks.- Trends in Telecommunication Networking.- Ethernet in the Backbone: An Approach to Cost-efficient Core Networks.- Mobile Services.- A Generic User Innovation Toolkit Architecture for Mobile Service Creation.- Integrating Users in Discontinuous Innovation Processes: Findings from a Study of Mobile Download Games.- Distributed Collaboration: Services and Information Sources in a Knowledge-based Architecture.- Location-based and Ubiquitous Services.- Business Potentials of Ubiquitous Computing.- A Novel Approach to Ubiquitous Location-Based Service Architectures Using Mobile Communities.- Context-sensitive Content Provision for Classified Directories.