James Sloan Allen 
The Mind Games of Art and Entertainment [EPUB ebook] 
And How They Gave Us the Culture of Entertainment – with the Perils of Unseriousness

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The Mind Games of Art and Entertainment goes where no book on art or entertainment has gone before. Beginning in some territory familiar to readers curious about its subject, it goes on to show how entertainment has come to dominate American life-and how the historic events of January 6, 2021 could not have occurred as they did without the Culture of Entertainment as their enfolding context. 

Along the way, the book explores such topics as what makes something a work of art or entertainment; how art and entertainment affect us, to both good and bad ends; how entertainment ascended to dominate our culture through democracy, commerce, and technology; and how the Culture of Entertainment breeds a pernicious attitude of unseriousness that infects culture at large and perverts politics. We also see important roles played in this story by a wide array of characters, including Plato and Aristotle, Leo Tolstoy and Luigi Pirandello, Auguste Rodin and Andy Warhol, Mark David Chapman and John Hinckley, P. T. Barnum and Walt Disney, the Muppets of Sesame Street and Donald Trump. 

Despite the range of its contents, the book focuses on, as the title says, the mind games of art and entertainment. We play those mind games whenever we experience art or entertainment. In that experience, mind games take us out of the real world to where anything can happen-especially in entertainment-and yet nothing that happens there seems to have serious consequences. But that experience and its mind games can nonetheless have effects on us that we take back into the real world for good or ill-such as the very attitude of unseriousness. 

In all, The Mind Games of Art and Entertainment is a short book combining theory and history, psychology and politics, social observation and cultural criticism. And it is itself rather entertaining-in the best way.

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Cuprins

Acknowledgments

Prologue: Why Art Matters

I. The Three Faces of Art

The Creation of Art

The Artwork

The Human Experience of Art

II. The Art Experience: Frames, Fantasy, Mind Games

Frames and Mind Games

The Art Experience vs. Life

Play and the Art Experience

Conclusion

III. The Art Experience: Healer and Killer

Positive Effects of the Art Experience

The Art Experience as Healer

Adverse Effects of the Art Experience

The Art Experience as Killer

Conclusion

IV. The Art Experience: High and Low

The Moral Tradition

Psychological Effects

Separating High Art from Low Art

Secularism and Low Art

Democracy and Low Art

Consumer Capitalism and Low Art

Technology and Low Art

Conclusion

V. The Culture of Entertainment and the Perils of Unseriousness

Entertainment and Its Critics

Mind Games of the Low-Art Experience

Unseriousness and Play

Unseriousness in the Artworld

The Unseriousness of Entertainment and Its Consequences

The Politics of Entertainment and Unseriousness

Conclusion

Epilogue: What Now?

Appendix

Giorgio de Chirico, The Mystery and Melancholy of a Street

A Note on de Chirico, Copies, and Fakes

Endnotes

Index

Despre autor

James Sloan Allen is a widely published author with a doctorate in European Intellectual History from Columbia. A longtime New Yorker, he now lives in Honolulu.

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Limba Engleză ● Format EPUB ● Pagini 220 ● ISBN 9781734978759 ● Mărime fișier 48.5 MB ● Editura James Sloan Allen ● Publicat 2024 ● Ediție 1 ● Descărcabil 24 luni ● Valută EUR ● ID 9367639 ● Protecție împotriva copiilor Adobe DRM
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