Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives.
Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.
Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Cuprins
Chapter 1: A framework for learning with escape games
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: ‘Misinformation literacy’
Despre autor
Liz Cable is a Senior Lecturer in Digital Narratives and Transmedia Production at Leeds Trinity University, UK, and a Ph D candidate researching Escape Games in Education. She founded The Adventurers Guild national live-action role-playing society, was Editor of “The Adventurer” magazine, and has run several massive multiplayer campaigns over 30 years. She has been designing commercial and educational escape games since 2015, and teaches educators to make immersive games for the classroom and beyond.