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автор: Hanns Christian Schmidt

поддержка
Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.




7 Электронные книги Hanns Christian Schmidt

Benjamin Beil & Gundolf S. Freyermuth: Playing Utopia
Media narratives inform our ideas of the future – and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fa …
PDF
английский
€39.99
Jutta Eming & Ralf Schlechtweg-Jahn: Aventiure und Eskapade
Thema dieses Bandes sind Abenteuernarrative. Sie beschreiben eine universale Form der episodenhaften Aneignung von Welt, die in Kombination mit wechselnden Erzähl- und Gattungsmustern zugleich histor …
PDF
немецкий
€55.00
Benjamin Beil & Gundolf S. Freyermuth: Paratextualizing Games
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport are …
PDF
английский
€0.00
Benjamin Beil & Gundolf S. Freyermuth: Paratextualizing Games
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport are …
EPUB
английский
€0.00
Hanns Christian Schmidt: Transmediale Topoi
Die populären Erzählwelten aus Romanen, Filmen, TV-Serien und Computerspielen sind aus unserer zeitgenössischen Medienlandschaft kaum noch wegzudenken. Doch wie werden transmediale Storyworlds – also …
PDF
немецкий
€30.00
Raven Rusch & Benjamin Beil: Playful Materialities
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (p …
EPUB
английский
€0.00
Raven Rusch & Benjamin Beil: Playful Materialities
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (p …
PDF
английский
€0.00