This new edition provides step-by-step instruction on modern 3D graphics shader programming in Open GL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a
4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
FEATURES:
- Covers modern Open GL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
- Adds new chapters on simulating water, stereoscopy, and ray tracing
- Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Explains how to optimize code for tools such as Nvidia’s Nsight debugger.
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Формат PDF ● страницы 514 ● ISBN 9781683926719 ● издатель Mercury Learning & Information ● опубликованный 2020 ● Загружаемые 3 раз ● валюта EUR ● Код товара 8126261 ● Защита от копирования Adobe DRM
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