Rodger Lea & Kouichi Matsuda 
WebGL Programming Guide [PDF ebook] 
Interactive 3D Graphics Programming with WebGL

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Using Web GL(R), you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. Web GL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. Web GL Programming Guide will help you get started quickly with interactive Web GL 3D programming, even if you have no prior knowledge of HTML5, Java Script, 3D graphics, mathematics, or Open GL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with Web GL. Media, 3D graphics, and Web GL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of Web GL, plus 100 downloadable sample programs, each demonstrating a specific Web GL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you Web GL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: * Web GL’s origin, core concepts, features, advantages, and integration with other web standards* How <canvas> and basic Web GL functions work together to deliver 3D graphics* Shader development with Open GL ES Shading Language (GLSL ES)* 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective* Achieving greater realism through lighting and hierarchical objects* Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more* Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the Open GL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for Open GL and its related technologies. The Library enables programmers to gain a practical understanding of Open GL and the other Khronos application-programming libraries including Open GL ES and Open CL. All of the technologies in the Open GL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

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язык английский ● Формат PDF ● страницы 552 ● ISBN 9780133364941 ● издатель Pearson Education ● опубликованный 2013 ● Загружаемые 3 раз ● валюта EUR ● Код товара 8746546 ● Защита от копирования Adobe DRM
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