Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
1 E-böcker av Frank Luna
Luna Frank Luna: Introduction to 3D Game Programming with DirectX 12
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using Direct X 12. The book is divided into three main parts: basic …
EPUB
Engelska
DRM
€76.57