Författare: Roberto Dillon

Stöd
Originally from Italy but currently based in Singapore, Dr. Roberto Dillon is active both as a developer and as a game design professor. As a developer, he founded the indie studio Adsumsoft and his games have been showcased at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and at the Indie Prize Showcase Asia. He also worked as lead game designer on Kentaura”s Horse Master games (250k+ unique players on Facebook and #1 Sports or Racing Game in more than 20 countries including Australia on Apple”s App Store). As an academic and educator, Roberto was the Game Design Department Chair at Digi Pen Singapore, with several of his students gaining top honors at the IGF both in San Francisco and Shanghai, and now lectures Game Design at JCU Singapore, where he is also the Curator of the ”JCU Museum of Video and Computer Games”, the first museum completely dedicated to the preservation of video games in South East Asia. Roberto is a regular speaker at game related conferences (Game Connection, Casual Connect, Develop, Korea Games Conference, Serious Games Summit, Game Education Summit, Game Convention Asia etc. ) and wrote different books for AKPeters and CRC Press: ”On the Way to Fun”, where he introduced the 6-11 Framework, a game design methodology now referenced in several university curricula as well as used by game designers in both indie and large multinational studios, ”The Golden Age of Videogames”, a history of the gaming industryfrom its origins till the Play Station launch and ”HTML5 Game Development from the Ground Up with Construct 2” to introduce aspiring developers to the world of game making.




15 E-böcker av Roberto Dillon

Roberto Dillon: Ready
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinke …
PDF
Engelska
€96.29
Roberto Dillon & Lee Ming Tan: TEACHING AND LEARNING WITH TECHNOLOGY
This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a grou …
EPUB
Engelska
DRM
€45.99
Roberto Dillon: 2D to VR with Unity5 and Google Cardboard
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, …
EPUB
Engelska
DRM
€66.29
Roberto Dillon: Golden Age of Video Games
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the m …
PDF
Engelska
DRM
€57.90
Roberto Dillon: 2D to VR with Unity5 and Google Cardboard
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, …
PDF
Engelska
DRM
€66.06
Roberto Dillon: On the Way to Fun
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults ali …
PDF
Engelska
DRM
€60.35
Roberto Dillon: HTML5 Game Development from the Ground Up with Construct 2
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, …
PDF
Engelska
DRM
€60.35
Roberto Dillon: Digital Gaming Handbook
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are p …
PDF
Engelska
DRM
€76.88
Roberto Dillon: Digital Gaming Handbook
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are p …
EPUB
Engelska
DRM
€76.99
Roberto Dillon & Adrian T. H. Kuah: Digital Transformation in a Post-Covid World
This book explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape due to the extraordinary circumstances triggered by the COVID-19 pandemic. Recogniz …
PDF
Engelska
DRM
€62.77
Roberto Dillon & Adrian T. H. Kuah: Digital Transformation in a Post-Covid World
This book explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape due to the extraordinary circumstances triggered by the COVID-19 pandemic. Recogniz …
EPUB
Engelska
DRM
€62.92
Roberto Dillon: On the Way to Fun
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults ali …
EPUB
Engelska
DRM
€59.99
Roberto Dillon: Golden Age of Video Games
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the m …
EPUB
Engelska
DRM
€57.76
Roberto Dillon: HTML5 Game Development from the Ground Up with Construct 2
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, …
EPUB
Engelska
DRM
€60.31
Roberto Dillon: Hacker’s Zibaldone
EPUB
Engelska
DRM
€5.99