The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching – a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Alsocovered are sketch-based systems that allow the user to manipulate and edit existing data – from text, images, 3D shapes, and video – as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.
This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
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Part I: Sketch-Based Interfaces.- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces.- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models.- Mathematical Sketching: An Approach to Making Dynamic Illustrations.- Pen-based Interfaces for Engineering and Education.- Flexible Parts-based Sketch Recognition.- Sketch-Based Retrieval of Vector Drawings.- Part II: Sketch-Based Modeling.- A Sketching Interface for Freeform 3D Modeling.- The Creation and Modification of 3D Models using Sketches and Curves.- Sketch-Based Modeling and Assembling with Few Strokes.- Shape Shop: Freeform 3D Design with Implicit Solid Modeling.- Inferring 3D Freeform Shapes from Complex Contour Drawings.- The Creation and Modification of 3D Models using Sketches and Curves.- Dressing and Hair-styling Virtual Characters from a Sketch.