This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as Blind Side and Overwatch as examples.A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.
Katie Ellis & Mike Kent
Gaming Disability [EPUB ebook]
Disability Perspectives on Contemporary Video Games
Gaming Disability [EPUB ebook]
Disability Perspectives on Contemporary Video Games
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ภาษา อังกฤษ ● รูป EPUB ● หน้า 274 ● ISBN 9781000830040 ● บรรณาธิการ Katie Ellis & Mike Kent ● สำนักพิมพ์ Taylor and Francis ● การตีพิมพ์ 2022 ● ที่สามารถดาวน์โหลดได้ 3 ครั้ง ● เงินตรา EUR ● ID 8760444 ● ป้องกันการคัดลอก Adobe DRM
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