Kent E. Eisenhuth 
Drawing Product Ideas [EPUB ebook] 
Fast and Easy UX Drawing for Anyone

สนับสนุน

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text


In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you’ll learn why drawing is important and how it supports the design thinking process. You’ll also discover how to build your drawing toolkit by exploring your own personal drawing style.


The author also includes:



  • Strategies for how to use your drawing to support your solutions to real-world problems

  • Tips and tricks for applying your new drawing skills in a workshop setting, in real-time

  • An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts


An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

€19.99
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สารบัญ

Foreword ix


Preface xi


Introduction xv


Chapter 1 Why Draw? 1


Explore an Idea 2


Gain a Shared Understanding 5


Improve Collaboration 7


Anyone Can Draw 7


Right Time and Place 10


Chapter 2 Reframing Our Thinking 15


Breaking It Down 17


Introducing the System 19


Common Drawings 23


Chapter 3 Lines and Points 33


Telling Stories with Lines 34


Making Meaning with Points 42


Tools and Materials 45


Chapter 4 Building From Rectangles 47


Creating Diagrams 48


Content Elements 55


Navigation Elements 58


Forms 65


Chapter 5 Building From Circles, Triangles, and More 81


Circular Elements 81


Triangular Elements 89


Advanced Icons and Symbols 92


Representing Interactions 98


Chapter 6 Illustrating Light, Motion, and Other Concepts 103


Shading Techniques 103


Using Accent Marks 105


Looking at Lighting 105


Using Elevation 110


Using Texture 116


Capturing Motion 119


Conveying Luminance 120


Communicating Sound 121


Chapter 7 The System 127


Putting It Together 128


Creating Something New 134


Chapter 8 Using Flows To Tell Stories 139


Starting with the Syntax 139


Showing Interactions 142


Just Enough Information 144


Depicting Transitions 145


Labels and Annotations 147


Being Conscious of Composition 150


Chapter 9 Telling Engaging Stories 157


Real-World


Constraints 160


Invoking Emotion 166


Adapting the Visual Language 170


Wayfinding and Landmarks 174


Choreography and Timing 178


Packaging Your Drawings 180


Chapter 10 Moving Forward 183


Works Cited 185


Index 187

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Kent Eisenhuth is a Fellow of the Royal Society of Arts. Kent has developed visual languages that improve collaboration, comprehension, and decision-making across a wide array of Google products including Fitbit, Google Cloud, and Alphabet’s Loon. Kent leads Google’s Data Accessibility program. He previously led Google Cloud’s Data Visualization Program and coauthored the data visualization specs for Material Design. Kent’s work and ideas have appeared in many publications, including The Guardian, UXmatters, ACM journals, and Smashing Magazine. Kent has presented talks and ideas at many conferences, such as Ix DA’s Interaction, SXSW, and the Israeli Visualization Conference, and he is a frequent guest lecturer at several universities in the United States.
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ภาษา อังกฤษ ● รูป EPUB ● ISBN 9781119835868 ● ขนาดไฟล์ 128.1 MB ● สำนักพิมพ์ John Wiley & Sons ● ประเทศ US ● การตีพิมพ์ 2022 ● ฉบับ 1 ● ที่สามารถดาวน์โหลดได้ 24 เดือน ● เงินตรา EUR ● ID 8647689 ● ป้องกันการคัดลอก Adobe DRM
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