Alex Benton & Karen Bryla 
Oculus Rift in Action [EPUB ebook] 

Destek

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You’ll start by understanding the capabilities of the Rift hardware. Then you’ll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.Purchase of the print book includes a free e Book in PDF, Kindle, and e Pub formats from Manning Publications.About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You’ll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you’ll get practical guidance on how to use the Rift’s sensors to produce fluid VR experiences.Experience with C++, C#, or another OO language is assumed.What’s Inside Creating immersive VRIntegrating the Rift with the Unity 3D SDKImplementing the mathematics of 3DAvoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google.Table of Contents PART 1 GETTING STARTEDMeet the Oculus Rift PART 2 USING THE OCULUS C APICreating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITYUnity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCEUI design for VRReducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONSUsing the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

€49.29
Ödeme metodları
Bu e-kitabı satın alın ve 1 tane daha ÜCRETSİZ kazanın!
Dil İngilizce ● Biçim EPUB ● Sayfalar 440 ● ISBN 9781638353485 ● Yayımcı Manning ● Yayınlanan 2015 ● İndirilebilir 3 kez ● Döviz EUR ● Kimlik 8254060 ● Kopya koruma Adobe DRM
DRM özellikli bir e-kitap okuyucu gerektirir

Aynı yazardan daha fazla e-kitap / Editör

74.462 Bu kategorideki e-kitaplar