Beginning Web GL for HTML5 gets you rapidly up to speed with Web GL, a powerful new graphics language within the browser. You’ll render realistic scenes with advanced lighting models, shadows, blending and textures. You’ll also use mathematics to model fractals and particle systems. Going beyond that,
Beginning Web GL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
You’ll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning Web GL for HTML5 builds your critical Web GL development skills while being enjoyable at each step of the way.
- Quickly get up to speed with Web GL
- Render realistic scenes
- Work faster with frameworks
- Improve rendering performance
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Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with Java Script. He has worked with Open GL for several years and has a passion for graphics, art and mathematics. Web GL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.