James Goodwill & Wesley Matlock 
Beginning Swift Games Development for iOS [PDF ebook] 
Develop 2D and 3D games Using Apple’s SceneKit and SpriteKit

Destek

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new i OS 10.

In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each Sprite Kit topic as you add new functionality to the game. By the end of the book, you’ll have experience with all the important Sprite Kit topics and have a fully functional game as a result. In Part 2, you’ll learn 3D game development using Apple’s Scene Kit framework and the Swift programming language, following the same pattern used for Part 1.


Game apps are one of the most popular categories in the Apple i Tunes App Store. In response,  James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for i OS, Third Edition an update to their best-selling work. After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any i OS-enabled device.

What you’ll learn





    • Discover what’s in the new Swift 3 programming language

    • Apply Swift 3 to i OS 10 and 9 game development

    • Build a 2D game app using Sprite Kit and Swift

    • Build a 3D game from 2D using Scene Kit and Swift



Who this book is for

i OS app developers new to Swift or for those thinking of trying i OS game app development for the very first time.


€39.99
Ödeme metodları

İçerik tablosu

PART I INTRODUCTION TO SPRITEKIT.- 1. Setting up Your First Game Scene and Adding Your First Sprites.- 2. Sprite Kit Scenes and SKNode Positioning.- 3. Adding Physics and Collision Detection to Your Game.- 4. Adding Scene Scrolling and Game Control.- 5. Adding Actions and Animations.- 6. Adding Particle Effects to Your Game with Emitter Nodes.- 7. Adding Points and Sound.- 8. Transitioning Between Scenes.- 9. Sprite Kit Best Practices.- PART II INTRODUCTION TO SCENEKIT.- 10. Creating Your First Scene Kit Project.- 11. Scenes and Nodes.- 12. Lighting, Camera, and Material Effects in Scene Kit.- 13. Render Loop, Physics and Moving Around.- 14. Collision Detection.- 15. Scene Kit Integration with Sprite Kit.- 16. Scene Kit Editor.

Yazar hakkında

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, Java Server Pages (JSPs), Tomcat and Struts. He is a senior enterprise i OS and Java consultant in the Denver metro area and frequent speaker and article writer.

Wesley Matlock is an experienced i OS app game coder and trainer.

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Dil İngilizce ● Biçim PDF ● Sayfalar 208 ● ISBN 9781484223109 ● Dosya boyutu 5.4 MB ● Yayımcı APRESS ● Kent CA ● Ülke US ● Yayınlanan 2017 ● Baskı 2 ● İndirilebilir 24 aylar ● Döviz EUR ● Kimlik 5064829 ● Kopya koruma Sosyal DRM

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