The Definitive Resource for Up-and-Coming 3D Game Artists
Alias’ award-winning Maya 3D animation and effects software
continues to lead the industry in technological innovation and is
being adopted by more and more console and computer game
developers. The Game Artist’s Guide to Maya is an official
introduction to creating 3D game art and animations with Maya,
brought to you by Maya Press, a publishing partnership between
Alias and Sybex. Written by a production artist at ...
The Definitive Resource for Up-and-Coming 3D Game Artists
Alias’ award-winning Maya 3D animation and effects software
continues to lead the industry in technological innovation and is
being adopted by more and more console and computer game
developers. The Game Artist’s Guide to Maya is an official
introduction to creating 3D game art and animations with Maya,
brought to you by Maya Press, a publishing partnership between
Alias and Sybex. Written by a production artist at a prominent game
company, this detailed book focuses on the skills real game artists
use daily to create stunning characters and environments.
By following the discussions and tutorials, you’ll bring a
concept through the entire game art development pipeline, learning
everything from modeling, texturing, rigging, and animation, to
special effects. You’ll also glean insights from industry
professionals and see how Maya has been used in popular games. If
you’re a 3D game artist, or looking to become one, this book will
help you master the skills and techniques you’ll need to excel in
the competitive games industry.
Inside, you’ll learn how to:
* Create a game model using a concept image as your guide
* Model with predetermined real-time polycount limitations in
mind
* View martial arts videos on the book’s CD to animate your
character more realistically
* Prepare a model for texturing with UV mapping and layout
techniques
* Create different kinds of textures
* Master the rigging process, from setting up a skeleton to
preparing blend shapes
* Practice techniques for creating animation clips to work with
in the Trax Editor
* Use particle effects, such as sprites and animated geometry, to
add pizzazz to your model