Helen Clemson & Paul Coulton 
S60 Programming [PDF ebook] 
A Tutorial Guide

Підтримка

Based on the authors’ experiences in developing and teaching
Symbian OS, this practical guide is perfect for programmers and
provides a series of example-based scenarios that show how to
develop Symbian applications.
* Exercises walk the reader through the initial development of a
console-based card game engine to a graphical user
interface(GUI)-based, two player blackjack game operating over a
Bluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants to
allow for different user interfaces and screen savers – the most
prevalent of these is S60
* Discusses how the move toward 3G technology has resulted in an
increasing need for mobile application development for S60
devices.

€27.99
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Зміст

About this Book.
About the Authors.
Acknowledgements.
Symbian Press Acknowledgements.
Glossary of Terms.
1 Introduction to Mobile-Phone Systems.
1.1 Wireless Technologies.
1.2 Cellular Systems.
1.3 Elements of a Mobile-Phone System.
1.4 Keeping Users’ Calls Separate.
1.5 Multipath Propagation.
1.6 2G Mobile-Phone Systems.
1.7 GPRS Systems.
1.8 3G Mobile-Phone Systems.
1.9 IP Multimedia Subsystem.
1.10 Mobile-Phone Hardware.
2 Introduction to Symbian OS.
Introduction.
2.1 The Development of Symbian OS.
2.2 Symbian OS User Interfaces.
2.3 Coding Idioms.
2.4 Tool Chains.
3 The Console Application.
Introduction.
3.1 Creating a Console Application.
3.2 CBase Classes.
3.3 Protecting Memory.
3.4 Putting It Into Practice: An Engine for a Simple Card
Game.
Summary.
4 A GUI Application.
Introduction.
4.1 The Structure of a Symbian OS Application.
4.2 Descriptors.
4.3 Literals.
4.4 Simple Graphics.
4.5 Bitmap Images.
4.6 Observer Mixin Classes.
4.7 Handling User Input.
4.8 Putting It Into Practice: Creating a GUI-based Card
Game.
5 Storing Data.
Introduction.
5.1 Resource File Header.
5.2 Menus.
5.3 CBA Buttons.
5.4 Changing the Application Title.
5.5 Dialogs.
5.6 Forms.
5.7 Files, Streams and Stores.
5.8 Putting It Into Practice: Saving Your Name and High
Score.
6 Complex Interfaces.
Introduction.
6.1 Multiple View Applications.
6.2 Dynamic Menus.
6.3 Advanced Graphics.
6.4 Putting It Into Practice: The Blackjack Game.
6.5 Getting Your Application Onto a Phone.
7 Communications.
Introduction.
7.1 Active Objects.
7.2 Serial Communications.
7.3 Text Messaging.
7.4 Socket Communications.
7.5 Infrared Communications.
7.6 Bluetooth Communications.
7.7 Putting It Into Practice: A Bluetooth Messaging
Application.
8 Routes to Market.
Introduction.
8.1 Testing an Application.
8.2 Quality Assurance.
8.3 Symbian Signed Software.
8.4 Marketing.
8.5 Portals.
8.6 Digital Rights Management.
Appendix A Web Resources.
Appendix B Specifications of Phones Based on S60 for Symbian
OS.
Index.

Про автора

Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.

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Мова Англійська ● Формат PDF ● Сторінки 328 ● ISBN 9780470058688 ● Розмір файлу 1.9 MB ● Видавець John Wiley & Sons ● Опубліковано 2007 ● Видання 1 ● Завантажувані 24 місяців ● Валюта EUR ● Посвідчення особи 2313041 ● Захист від копіювання Adobe DRM
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