34 Електронні книги від John Vince
John Dill & Rae Earnshaw: Expanding the Frontiers of Visual Analytics and Visualization
The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with ex …
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Англійська
€149.79
John Vince: Geometry for Computer Graphics
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing s …
PDF
Англійська
€53.49
John Vince: Mathematics for Computer Graphics
Baffled by maths? Then don’t give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer grap …
PDF
Англійська
€36.99
John Vince: Rotation Transforms for Computer Graphics
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial o …
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Англійська
DRM
€70.60
John Vince: Introduction to Virtual Reality
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museum …
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Англійська
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€64.59
John Vince: Quaternions for Computer Graphics
Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total e …
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Англійська
DRM
€83.29
John Vince: Handbook of Computer Animation
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends – some of which are determined by industry where the state-of- …
PDF
Англійська
DRM
€128.55
Rae Earnshaw & John Vince: Advances in Modelling, Animation and Rendering
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and …
PDF
Англійська
DRM
€230.49
Andries Van Dam & Rae Earnshaw: Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
Rae Earnshawand John A. Vince –_. . _—– 1 Introduction The USPresident’s Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing i …
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€230.91
Rae Earnshaw & John Vince: Digital Content Creation
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ- ated with familiar sectors such as radio, television, …
PDF
Англійська
DRM
€166.30
John Vince: Essential Computer Animation fast
Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major mo …
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Англійська
DRM
€45.13
Rae Earnshaw & John Vince: Intelligent Agents for Mobile and Virtual Media
As the Internet and the WWW impact on corporate and private activities, the human-computer interface is becoming a central issue for the designers of these systems. Such interfaces will decide the su …
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Англійська
DRM
€57.36
Rae Earnshaw & John Vince: Digital Convergence: The Information Revolution
Although the computer’s life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital co …
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Англійська
DRM
€57.77
Min Chen & Peter Townsend: High Performance Computing for Computer Graphics and Visualisation
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom …
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Англійська
DRM
€114.70
John Vince: Essential Virtual Reality fast
Essential Virtual Reality fast tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they a …
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Англійська
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€57.68
Rae Earnshaw & John Vince: Digital Media: The Future
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents …
PDF
Англійська
DRM
€114.94
John Vince: Essential Mathematics for Computer Graphics fast
Baffled by maths? Then don’t give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graph …
PDF
Англійська
DRM
€92.46
John Vince: Matrix Transforms for Computer Games and Animation
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation …
PDF
Англійська
DRM
€57.57
John Vince: Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software …
PDF
Англійська
DRM
€64.31
John Vince: Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphic …
PDF
Англійська
DRM
€34.23
John Vince: Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphic …
EPUB
Англійська
DRM
€61.86
John Vince: Vector Analysis for Computer Graphics
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinct …
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Англійська
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€57.17
John Vince: Geometric Algebra for Computer Graphics
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways …
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Англійська
DRM
€57.60
John Vince: Calculus for Computer Graphics
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software …
EPUB
Англійська
DRM
€63.72
John Vince: Foundation Mathematics for Computer Science
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital co …
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Англійська
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€45.73
John Vince: Imaginary Mathematics for Computer Science
The imaginary unit i = v-1 has been used by mathematicians for nearly five-hundred years, during which time its physical meaning has been a constant challenge. Unfortunately, Rene Descartes referred …
EPUB
Англійська
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€63.79
John Vince: Vector Analysis for Computer Graphics
This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton’s quaternions to the use of vectors …
EPUB
Англійська
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€57.99
John Vince: Quaternions for Computer Graphics
If you have ever wondered what quaternions are – then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail …
EPUB
Англійська
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€57.99
John Vince: Foundation Mathematics for Computer Science
In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic …
EPUB
Англійська
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€51.58
John Vince: Mathematics for Computer Graphics
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other …
EPUB
Англійська
DRM
€70.89
John Vince: Foundation Mathematics for Computer Science
In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects …
EPUB
Англійська
DRM
€70.60
John Vince: Calculus for Computer Graphics
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics softwar …
EPUB
Англійська
DRM
€70.93
John Vince: Foundation Mathematics for Computer Science
In this book, John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann’s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These s …
EPUB
Англійська
DRM
€70.40