This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Dean Chan & Larissa Hjorth
Gaming Cultures and Place in Asia-Pacific [PDF ebook]
Gaming Cultures and Place in Asia-Pacific [PDF ebook]
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Ngôn ngữ Anh ● định dạng PDF ● Trang 314 ● ISBN 9780203875957 ● Biên tập viên Dean Chan & Larissa Hjorth ● Nhà xuất bản Taylor and Francis ● Được phát hành 2009 ● Có thể tải xuống 6 lần ● Tiền tệ EUR ● TÔI 2298326 ● Sao chép bảo vệ Adobe DRM
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