* Provides in-depth information to the more than one million Flash developers who want to take their animations to the nextlevel using sophisticated interaction and data-driven content* Flash Action Script is an object-oriented scripting languageused with Flash that allows the designer to control a movie innon-linear fashion, create sophisticated interactivity, controlelements on the stage, collect and track input from the movieviewer, and exchange and manipulate data from external sources* The most comprehensive Flash Action Script guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX2004 Bible (0-7645-4303-2)* Published to coincide with the release of Flash ‘X, ‘ the newestversion of this widely used Web development tool
Mục lục
Foreword.Preface.Acknowledgments.Part I: Conceptualizing Flash.Chapter 1: An Introduction to Flash MX 2004.Chapter 2: Working with Web Technologies and Interactive Models.Chapter 3: Architecture for Flash Movies.Part II: Laying the Action Script Foundation.Chapter 4: Learning Action Script Basics.Chapter 5: Constructing Action Script.Chapter 6: Working with Functions.Chapter 7: Programming with Objects and Classes.Chapter 8: Error Handling and Debugging.Part III: Movie Clip, Button, and Drawing API.Chapter 9: Movie Clip and Button Classes.Chapter 10: The Drawing API.Part IV: The Core Classes.Chapter 11: Using the Array Class.Chapter 12: The Number Class.Chapter 13: The Math Class.Chapter 14: Working with Dates and Times.Chapter 15: Working with Strings.Part V: The Movie Classes.Chapter 16: The Color Class.Chapter 17: The Text Field and Selection Classes.Chapter 18: Using the Text Format Object and Style Sheets.Chapter 19: The Mouse and Key Classes.Chapter 20: The Stage and Context Menu Classes.Chapter 21: The System Class and the Capabilities and Security Objects.Chapter 22: The Print Job Class.Part VI: The Audio and Video Classes.Chapter 23: The Sound Class.Chapter 24: The Net Stream and Video Classes.Part VII: The Data Classes.Chapter 25: The Shared Object and Local Connection Classes.Chapter 26: The XML and Load Vars Classes.Chapter 27: The XMLSocket Class.Part VIII: Using Components.Chapter 28: Using V2 UI Components.Chapter 29: UI Component Style and Focus Management.Chapter 30: Creating Your Own Components.Part IX: Working with Flash in Other Environments.Chapter 31: Working with Flash in the Web Browser.Chapter 32: Making Movies Accessible and Universal.Chapter 33: Scripting for the Flash Stand-Alone Player.Part X: Creating Flash Applications.Chapter 34: Managing and Loading Flash Content.Chapter 35: Sending and Loading Data.Chapter 36: Using the Built-In Web Service Functionality.Chapter 37: Making Flash Forms.Chapter 38: Using the Reg Exp Class.Appendix A: What’s on the CD-ROM.Index.
Giới thiệu về tác giả
Robert Reinhardt, Director of Multimedia Applications for The Content Project (www.contentproject.com), is internationallyregarded as an expert on multimedia application development, particularly in Macromedia Flash. Robert is the lead author of the Flash Bible series and Flash Action Script Bible(Wiley), as well as Macromedia MX: Building Rich Internet Applications (Macromedia Press). He has developed multimediacourses for educational facilities in Canada and the United Statesand has been a featured speaker at several Web conferences. Robertalso provides multimedia consulting through his company, [the MAKERS].Joey Lott has written several books on Flash and Action Script. He lives in Los Angeles.