Virtual Culture marks a significant intervention in the current debate about access and control in cybersociety exposing the ways in which the Internet and other computer-mediated communication technologies are being used by disadvantaged and marginal groups – such as gay men, women, fan communities and the homeless – for social and political change.
The contributors to this book apply a range of theoretical perspecitves derived from communication studies, sociology and anthropology to demonstrate the theoretical and practical possibilities for cybersociety as an identity-structured space.
Mục lục
Introduction – Steven G Jones
The Internet and Its Social Landscape – Steven G Jones
The Individual Within the Collective – Jan Fernback
Virtual Ideology and the Realization of Collective Principles
Virtual Commonality – Ananda Mitra
Looking for India on the Internet
Structural Relations, Electronic Media and Social Change – Joseph Schmitz
The Public Electronic Network and the Homeless
Why We Argue about Virtual Community – Nessim Watson
A Case Study of Phish.Net Fan Community
Gay Men and Computer Communication – David Shaw
A Discourse of Sex and Identity in Cyberspace
Virtual Community in a Telepresence Environment – Margaret L Mc Laughlin, Kerry K Osborne and Nicole B Ellison
(Re)-Fashioning the Techno-Erotic Woman – Dawn Dietrich
Gender and Textuality in the Cybercultural Matrix
Approaching the Radical Other – Susan Zickmund
The Discursive Culture of Cyberhate
Punishing the Persona – Richard Mac Kinnon
Correctional Strategies for the Virtual Offender
Civil Society, Political Economy, and the Internet – Harris Breslow
Giới thiệu về tác giả
Steve Jones is UIC Distinguished Professor of Communication and Adjunct Professor of Computer Science at the University of Illinois Chicago, USA and Adjunct Research Professor in the Institute for Communications Research at the University of Illinois Urbana-Champaign, USA. He is editor of New Media & Society and co-editor of Mobile Media & Communication. His research interests encompass popular music studies, music technology, sound studies, internet studies, media history, virtual reality, human-machine communication, social robotics and human augmentics. His research has been funded by the National Science Foundation, National Institutes of Health, National Cancer Institute, Centers for Disease Control and the Tides Foundation.