Bill Slavicsek & Rich Baker 
Dungeons and Dragons 4th Edition For Dummies, 2nd Edition [PDF ebook] 

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Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!
If you’ve been thinking of playing D&D or you’ve playedbefore and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here’s what you need to know to join thefantasy fun.
* D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean
* Roll the dice — add modifiers and see if you rolled thed20 high enough to beat the challenge
* Minding your manners — know D&D etiquette so you’llbe welcome in any adventure
* Character building — select your character’s race andclass, and choose the best powers, skills, feats, and gear
* Roleplaying — give your character a background andpersonality quirks
* Combat — use combat rules, a battle grid, and miniaturesto play out furious battles
Open the book and find:
* Everything a new player needs to get started playing D&D
* Details on four fantasy races and four iconic classes
* Explanations of every number and statistic on the charactersheet
* The best magic items and equipment for characters of allclasses
* Advice on roleplaying and teamwork
* A ready-to-use adventure to get you started as a Dungeon Master
* A ready-to-use battle grid with character and monstermarkers

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表中的内容

Foreward xxiii
Introduction 1
Part I: D&D Crash Course 7
Chapter 1: Preparing for Adventure 9
Chapter 2: Your First Character 21
Chapter 3: Starting Out as a Fighter 31
Chapter 4: Starting Out as a Rogue 41
Chapter 5: Starting Out as a Wizard 51
Chapter 6: Starting Out as a Cleric 61
Chapter 7: Playing the Game 71
Chapter 8: Practice Session 91
Chapter 9: Finding a D&D Game to Join 99
Part II: Building a D&D Character 109
Chapter 10: Defining Your Character 111
Chapter 11: Choosing a Class 127
Chapter 12: Picking a Race 143
Chapter 13: Figuring Out Your Character’s Ability Scores151
Chapter 14: Choosing Powers 159
Chapter 15: Selecting Feats 185
Chapter 16: Picking Skills 199
Chapter 17: Choosing Armor, Weapons, and Gear 209
Chapter 18: Advancing Your Character 223
Part III: Playing Your Best Game 229
Chapter 19: Handling Yourself in a Fight 231
Chapter 20: Making the Most of Magic 251
Chapter 21: Roleplaying and Working Together 275
Chapter 22: Character Building for Experts 291
Part IV: The Art of Dungeon Mastering 301
Chapter 23: Running the Game 303
Chapter 24: Building a Dungeon 323
Chapter 25: Keeping Your Players Happy 345
Part V: The Part of Tens 355
Chapter 26: The Ten Best Fighter Powers 357
Chapter 27: The Ten Best Rogue Powers 363
Chapter 28: The Ten Best Wizard Powers 369
Chapter 29: The Ten Best Cleric Powers 373
Chapter 30: The Ten Best Low-Level Monsters 377
Chapter 31: The Ten Best Mid-Level Monsters 383
Chapter 32: The Ten Best High-Level Monsters 389
Chapter 33: The Ten Best D&D Novels 393
Appendix A: Glossary 397
Index 411

关于作者

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design creditsinclude Torg, Alternity, D&D Eberron, and many others.
Richard Baker is a senior game designer on the Roleplaying R&D Team at Wot C and author of eight Forgotten Realms novels.

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语言 英语 ● 格式 PDF ● 网页 456 ● ISBN 9780470406397 ● 文件大小 7.7 MB ● 出版者 John Wiley & Sons ● 发布时间 2009 ● 版 2 ● 下载 24 个月 ● 货币 EUR ● ID 2317026 ● 复制保护 Adobe DRM
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