Black Berry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the Black Berry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the Black Berry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The Black Berry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.
In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the Black Berry.
表中的内容
Gaming on Black Berry.- Black Berry Application Basics.- Game Graphics and Events with MIDP and RIM Classes.- Adding a Professional Look and Feel.- Security and Selling Your Game.- Swingin’ Light Saber.- Play a Live Opponent with SMS.- Using Scalable Vector Graphics.- Creating Role-Playing Games on the Internet.- Remotely Drive a (Toy) Sports Car.- Fox and Hounds.- Introducing 3D with JSR 239.
关于作者
Carol Hamer received her Ph.D. in number theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for 10 years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games. Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn Black Berry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com) with programming ideas, troubleshooting tips, and code samples.